



Is it possible to get Skyrim looking so realistic that it takes a second for your brain to distinguish it from reality? Exactly how good can you make Skyrim look these days, using Special Edition as the new baseline and cherry-picking the finest community-made visual mods? Deadendthrills achieved a frankly fearsome level of fidelity with the original version, but years have passed since then and graphics cards have gained multiple zeros on all their spec sheets. And ‘Justin Bieber FORGETS words to "Despacito" LIVE’, although I’ll concede that’s not immediately pertinent here.Ĭuriosity got the better of me. ‘PHOTOREALISTIC SKYRIM: INSANE MOD!’ they shout. With Skyrim Special Edition those modders have a new and improved base game to work with, and the results are getting seriously close to the hyperbolic promises made in my YouTube sidebar. It turns out I got off the train early: in the intervening years the modding community has gone from strength to strength, doing its best to keep The Elder Scrolls V looking like it was released last week. Become a giant, fly, walk through walls, spawn any item you want, and even become Santa Claus with Skyrim console commands, and give yourself every item in the game with Skyrim item codes. But in any case I just want to say great job with enb series Boris, very impressive.There's no need to play Skyrim as a humble warrior. Would be great if these two could work together or just porting the water fix over to enb. sun rays not working (but no prolem with distant land as there was with the first method) * Issue with the sky which can be resolved by using Dorkits sky mesh fix (can provide video example if anyone is interested). * helix shadow fix is working (although no longer required) * helix water fix does not work (need to remove the water refraction shader) * enb issues (sunrays do not work and there seems to be some issue relating to fog or distant land textures, I could post a screenshot if anyone is interested) Helix's d3d9.dll with enb wrapper as a proxy Helix's shadow fix is no longer necessary with skyrim 1.6 as you can now add "bDeferredShadows=0" to SkyrimPrefs.ini and then remove the three pixel shader files that comprised helix's shadow fix. Here's what I've found.Īs mentioned before ForceFakeVideocard=true in enbseries.ini is necessary. I've took some time to do testing with helix's 3d stereo fix and enb v0.113.
